Esports & Gaming Administration

Built with Unity Technologies
$4.3bn worldwide market revenue
7% annual job growth
Add a degree in Esports & Gaming to drive new enrollments to your business school.

With the worldwide Esports market expected to surpass well-over $4 billion in revenue in 2024, the need for business expertise & specialization has grown up and down the value chain.

For students with a passion for gaming, this degree adds a set of industry-specific knowledge and skills - built in collaboration with Unity Technologies - to your existing Business Degree. Attractive to students, trustworthy for parents.

working towards a business degree in esports and gaming

Gaming is bigger than Hollywood & the music industry combined.
New careers are launching.
Students want in.

#1
Built in Collaboration with Unity Technologies, the #1 most used video game engine
$4.3b
Expected worldwide market annual revenue in 2024
7.10%
Projected annual job growth rate from 2024-2028

What makes the Rize Esports & Gaming Administration program attractive to prospective students?

CFP Real World Projects
Flexible Schedules CFP Rize Education
Build Financial CFP Rize Education

Real-World Courses Taught by Qualified Professional & Academic Experts in the Esports & Gaming Field

Each Rize program has a dedicated curriculum committee comprised of faculty & industry experts in the program's subject area.

These experts understand the needs of hiring managers in related industries to ensure courses are current and professionally relevant.

ACADEMIC ADVISORS

Rize programs leverage the courses you already have:

Our Academic Partners will work directly with you to build a unique program leveraging and integrating courses you already have in your catalog.
A potential Esports & Gaming Administration major could look like this:
Example courses from your institution
Accounting/Finance
Business Law
Business Communication
Managerial Cost Accounting
Business Management/Leadership
Marketing
Micro/Macroeconomics
Consumer Behavior
Courses from Rize
Introduction to Games
Introduction to Esports Management
Convention, Event & Trade Show Planning
Distribution of Games
Courses and curriculum

Esports & Gaming Administration course descriptions

You can launch this Esports & Gaming Administration program by adding 4 Rize courses to your existing catalog, enabling you to market an Esports & Gaming Business degree to prospective students in as little as one semester. Expand below to read the course descriptions.

GDM I - Introduction to Games

Games sit at the intersection of technology, art, and culture, so success within the games industry requires you to understand all three. This course explores why we love games, what role they play in society, and the industry that produces them. You’ll also learn the basics of game development. This course was developed in partnership with Unity and the IGDA to help everyone interested in the games industry start on the right foot. This online class has optional live sessions.

ESM I - Introduction to Esports Management

Esports is one of the fastest growing industries, attracting hundreds of millions of viewers and generating billions in revenue. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. This online course has optional live sessions.

ESM II - Convention, Event and Trade Show Planning

Esports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing and logistics for a corporate presence at a major convention. This online course has optional live sessions.

ESM III - Distribution of Games

The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course will teach you how publishers promote games and bring them to market. By the end of this class you will be able to plan a game’s launch and promotion. This online class features optional live sessions.

Certified Planning is a great career stats

Students love their Rize courses

“The projects we had to do were very motivating… It sparked interest in me, got the light going in my brain - I loved doing the projects!”
Cole B.
Walsh University
“Rize has given me an opportunity to add something to my degree. Something that I wanted to find at my school but wasn’t there.”
Chisunta C.
Albertus Magnus College
“Class experience is amazing!”
Mary D.
Mary Baldwin University
“It’s helped me know what I want to do in my career because of how immersive the assignments are.”
Jacob J.
Lasell University
“Even though everything was online… it still felt like the same kind of small classroom that I really enjoy, and that’s why I chose my college - so I kinda got that same experience even thru the computer.”
Summer R.
Lasell University
"One of the things I liked about [it] was getting to meet new people from different colleges and getting to hear new experiences and opinions."
Kara B.
Lasell University

Ready to learn more?

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